AI Insights · Timothy · July 2024
Top 5 Boxing Games in Russia Q2 2024 Performance
Explore the performance of the top 5 boxing games in Russia during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 boxing games on the unified platform in Russia showed varying trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides an insightful look into the performance of these popular apps.
EA SPORTS™ UFC® 2 by Electronic Arts experienced a mixed quarter. Revenue saw a decline from $11K in the first week of April to $1K in early May, then fluctuated, peaking at $9K in the last week of June. Downloads remained relatively steady, ranging between 15K and 18K weekly, with a peak of 18.7K in mid-June. Weekly active users hovered around 120K, with minor fluctuations, ending the quarter at approximately 115K.
I, The One - Fighting Games from Azur Interactive Games Limited showed a notable spike in activity. The app's revenue increased from $4K in late April to $14K by the end of June. Downloads peaked at 37.5K in late April and then tapered off to around 10K by the end of June. Active users followed a similar trend, peaking at 121.5K in late April and decreasing to around 64K by the end of the quarter.
Arm Wrestling Master by GOODROID,Inc. did not generate any revenue but maintained a consistent download rate between 8K and 16K throughout the quarter. The app's weekly active users saw a slight increase from 120K in early April to around 127K by mid-June, before settling at approximately 117K by the end of June.
Block Fighter: Boxing Battle from KAYAC Inc. also showed no revenue generation. However, downloads fluctuated significantly, peaking at 9.6K in early April and dropping to 4.7K by late May, before rising again to 8.8K at the end of June. Weekly active users increased steadily from 107K in early April to a peak of 123.9K in mid-June, ending the quarter at around 121.8K.
Punchy Race: Run & Fight Game by AI Games FZ also did not report any revenue. Downloads varied throughout the quarter, starting at 6.1K in early April, peaking at 11.9K in early June, and ending at around 5.1K. Active users showed a significant increase from 22.8K in early April to a peak of 31.4K in early June, before declining to 20.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.